The beast within computer game




















Learning that von Ralick gave a confession that was recorded by the local church, Grace gets Father Getz at St. Georgs Church to let her see the confession, which the mayor translates.

Von Ralick's last confession indicates that he was called "The Black Wolf" by his friends, due to his terrible treatment of his peasants in particular a Hungarian gypsy whose family was passing through.

Von Ralick raped the young girl, and she committed suicide as a result. Her family places a curse on von Ralick, that he should take the form of his horrible personality. Among the church records, Habermas also finds a letter, dated and sent from a Buenos Aires lawyer to the church inquiring about von Ralick's death for his family.

Gabriel disregards Grace's findings and continues to focus his investigation on the hunt club. Overnight, a new wolf killing occurs near the club, and Gabriel persuades the police investigator, Kriminalkommisar Leber , to speak with him by threatening to talk to the press about what he knows.

Lieber divulges what Gabriel already knows: that the zoo wolves cannot be the killers, and that only one animal is responsible.

The most recent victim's name was Grossberg , a local furrier, and Gabriel discovers from Grossberg's secretary that Grossberg knew one of the hunt club's members, Hermann von Aigner. Sneaking into the club's basement, he discovers that the club imports exotic animals to hunt. He finds a notebook of Baron Gar Von Zell 's indicating that all of the club members, save von Glower, owe von Zell large sums of money.

Von Glower, in his home, tells Gabriel about the club's philosophy: he believes animal senses and instinct were lost by humans with the advent of civilization, and wants to redevelop them through hunting and hedonism. Each member of the club brings the hunter philosophy into their careers. By interviewing most of the club's members, Gabriel is led to believe that von Zell has become extremely aggressive within the past 6 months, a hallmark of someone becoming a werewolf. He then asks Ubergrau to run a search of missing persons cases that occurred in or near woodland areas over the last ten years, the areas where the hunt club has lodges and regularly visits.

At the Huber farm Gabriel finds a dead rabbit, and the player sees a pair of glowing eyes peering at him in the bushes before he goes to bed. Grace has a nightmare in which she is in a formal gown being chased through the snow by a pack of wolves. In the dream, Ludwig II picks her up in a horse-drawn sleigh, then transforming into a wolf himself. After waking, Grace looks up a biography of Ludwig II in the library.

Meryl states that the message about "The Black Wolf" was from an unknown source. Gabriel's reading indicates that he is struggling with a decision that will result in a major transformation, that will mean either salvation or doom. Grace mends her relationship with Gerde after finding her mourning over Wolfgang Ritter, with whom she had a romantic relationship before his death. She is directed by the receptionist to the Wahnfried Wagner Museum in Munchen. At the Wagner museum she meets Georg Immerding , a music student who watches the museum.

From him she learns the story of Wagner's life, his death and about the Wittelsbacher theater , which she learns was fitted with occult crystals near Wagner's death.

From Georg she discovers there is a journal belonging to Cosima Wagner, Richard's wife, on display, and that there was a lost opera being worked on by both Wagner and Ludwig II. Professor Barclay refers Grace to Josef Dallmeier, an expert on Ludwig, and she meets him at Seeshaupt later that day.

Dallmeier tells her the political history surrounding Ludwig, and about how he was bitten by a wolf after a hunting accident which resulting in him becoming sick and then more erratic and paranoid. He also talks of the meetings between Ludwig and Wagner. Dallmeier also knows of Ludwig's diary which he has been trying to find for five years; the book is in the hands of the Royal Archives and the only person allowed to see it was a biographer Sir Richmond Chapel.

He also knows of the The Black Wolf, whose name was Paul Gowden , but who disappeared from record when he was awarded a title by Bismarck.

Grace decides to track Gowden down through his entitlement deed using Ubergrau's help. Grace heads to Neuschwanstein Castle , where she learns more of Ludwig's history and his love of the opera.

She notes the mysterious opera scenes in the Singer's Hall depicting wolves. Grace writes a letter to Ubergrau about the permit, and then writes a letter to Gabriel about her findings. He says his father was not allowed to disseminate the content of Ludwig's journal in anyway. Out of options, she takes the lily to the Starnberger See to ask Ludwig's spirit for help. This apparently works, for upon returning to Rittersberg she finds that Chaphill has decided to send her the English translation of Ludwig's diary.

The diary evinces Ludwig's descent into madness after the hunting trip to Schaenn where he was bitten by a wolf. It also tells of his initial infatuation and then deteriorating relationship with "Louis", his name for Paul Gowden.

Calling Louis treacherous, he speaks of experiments he conducts with Richard Wagner and his music. He also talks about Wagner's "new opera" and the crystals. Grace is now convinced that Gowden was an alpha werewolf who turned Ludwig in to his beta , and that the opera was meant to undo the curse by forcing Gowden to change into a werewolf before a large group of people.

Armed with this knowledge, Grace talks to Georg about the diary and he then agrees to show her pages from Cosima Wagner's diary that confirming the existence of the opera.

Gabriel wakes up and remembers the night before: He and Von Glower are drunk and discussing each others lives when Detta , a prostitute, comes in and begins to seduce Von Glower before he hands her over to Gabriel as a gift. After she and Gabriel have sex, she leaves him alone in bed, and the viewer sees Von Glower comes in and sit next to the sleeping Gabriel, touching the Schatenjaggar Talisman before leaving. Gabriel returns to the hunting club and retrieves the tape recorder he planted near Von Zell the night before.

Harald shows Gabriel the data collected by his secretary regarding missing persons around the Bavarian National Forest where the hunting trip is taking place and another nearby forest. With Harald translating the recording from the bug, Gabriel discovers that Klingmann and von Zell were involved in the zoo wolves' escape, knowing they were not the killers, and that they are suspicious of Gabriel.

As a note to Roberta Williams: Please travel around the world more, do history research on the places you love, get a good team and make us a worthy 4th entry to the series. We love your art.

It's a shame that it doesn't get the attention it deserves in todays internet! This review contains spoilers , click expand to view. This is a nice game, using smart cursor, so the player do not need to test different options on object all the time, but more focus on the plot of the game.

The story is not that strong, but i liked it. Essential Links. By Metascore By user score. All Current Games ». God of War. Psychonauts 2. The Forgotten City. Clone Drone in the Danger Zone. Exo One. Age of Empires IV. Halo Infinite. The Artful Escape. Unbound: Worlds Apart. Twelve Minutes. Idol Manager. Boyfriend Dungeon. Thunder Tier One. The Good Life. Use your purse on the basket with the water to get a bottle.

Drive to Neuschwanstein Castle and go to the living room. Move down one screen then return to see the badly-behaved child.

Wait until the guard has gone, then click on the chair. Click the bottle of water on the chair. While the guard is busy trying to clean things up you can go up and left into the bedroom.

Examine the lower section of the wall behind where the guard normally stands to find a secret panel containing a scroll. Go to the grotto and examine the wall on the left to locate another concealed scroll.

Go to the singer's hall then exit down to the far end of the hall. Use the pigeon on the doorway to the left, which will release it and bring the guard. Go back to the top end of the hall and look again at the wolf painting.

Examine the wall behind where the guard was standing to find the third concealed manuscript. Return to the crypt at St Georg's church. Click on Wolfgang's coffin, then on the lid. Go back to Schloss Ritter and talk to Gerde about the silver heart. Go back to St Georg's and take the silver heart.

Drive back to Altotting and talk to the priest. Use the silver heart on him and you'll be taken to the shrine. Examine the display case on the right-hand side of the room, and the doorway further to the right.

Use the silver heart on the basket on the right-hand side of the altar. Move right and open the doors, allowing the wind to blow out all the candles. Use the chair beside the display case then select the bottom-left urn to get Ludwig's diagram. You will now be whisked off to see Georg, and to give him the opera.

Click on the table to get a programme, then examine the opera poster. Exit 'down', then right, and right again. Go to the door at the end of the hall and enter the office. Examine the bulletin board and pick up the seating chart.

Take the opera glasses and the To do' list. Read the list. Talk to Gabriel. Leave the office then go down and into the auditorium through the large open doors. Talk to Georg, then talk to the chandelier man. Look at the theatre diagram in your inventory. Click on the 'x'. Look at the seating chart and point to the spot where the 'x' was.

Go out of the auditorium, back to the opera poster, up the open stairs, and click on the double doors to enter the Mittelloge. Exit back to the hallway and move right, then go to the door at the end of the hall. Look through the small window into the auditorium.

Turn on the spotlight then click on the handle to move it. Move the beam until it's shining exactly over the Mittelloge. Go back to the foyer and use the seating chart on the usher. Go right and through the door with the steps leading up. Get the rope from the back wall. Go downstairs to the basement.

Move right, then open the panel to get the keys. Go left, then down. Click on the left door to find the prop room. Go left, pick up the 'privat' sign, then go back through the door you entered and lock it with the keys. Go right three times, then down twice to find the furnace room. Open the furnace door. Use the coal in the bin on the right to shovel some in. Click on the furnace controls, first on the 'Automatisch' button, then on the handle. Turn the handle all the way to hoch. Go left through the door, then right into the foyer.

Return to the office and examine Gabriel. Wear the evening dress then return to the spotlight room. Look through the little window, then use the opera glasses on Mittelloge. Go upstairs to the central hallway, click on Mittelloge doors. Lock the doors using the rope on the handles, then put the 'privat' sign on as well.

With Gabriel back in charge move left, then move the chest aside to reveal an air vent. Use the dagger to remove the vent. Climb inside the open vent and travel north, north, then west to appear backstage.

Click on the right-hand side of the back wall to find a reel of sticky tape. Go through the right-hand door into the dressing room. Wear the minstrel costume from the clothes rack. Examine the dressing table. Click on the face powder.

Quickly click on the dressing table again and use the powder on the mirror. Exit close-up, and quickly hide behind the changing screen before Englehart appears. Use the tape on Englehart to tie him up. You are now transformed into a wolf and so is Von Glower. Save your game position. The trick now is to close off the doors in the basement to prevent the black wolf escaping.

You can close the doors, but you can't open them again. However, by closing the correct doors you can force Von Glower into the furnace room where he can be destroyed. Turn right. Go forward twice.

Turn left twice, and close the door. Turn right, go forward. Turn left twice, close the door. Turn right twice, then forward twice. Turn left, close the door. Turn right, forward once. Turn left, go forward once. Turn left again, go forward once. Turn left, go forward, turn left twice, close the door. Turn left, go forward. Turn right, go forward, close the door in front of you. Turn left, go forward, turn right, go forward. Turn right, go forward three times. Turn right, go forward twice.

Save game. Go forward into the furnace room. Click on Grace. Click on the furnace door to open it. Click on the grey wolf. Get ready for Von Glower to leap. When the black wolf crosses over the furnace, click on him to push him inside. For every half-decent game that's ever made, you can be sure that there will be a sequel to follow it. This particular one is the follow-up to Gabriel Knight, a rather excellent adventure that featured the considerable talents of Tim Curry, who provided a very convincing voice-over for the main character.

If you liked the first one, you may well be looking at the screenshots here and thinking, "Oh no, they've only gone and totally ruined it with lots of crap fmv. Well relax everyone, there are plenty of reasons to get excited about Gabriel Knight 2 Sierra don't use his name in the title anymore, they just describe it as a Gabriel Knight mystery, but here at Zone we call it what is, so there.

The first thing to go under the microscope is the all-important plot, which is what made Gabriel Knight so engrossing in the first place Let's start with a brief recap of what happened in episode one, shall we? Gabriel Knight, an unsuccessful horror writer, starts to investigate a series of killings in New Orleans which seem to be related to a local voodoo cult.

After successfully passing several tests, Gabriel ends up being a Schattenjager himself. At the start of the second game, a long FMV-tastic intro shows Gabriel being approached by the parents of a young girl who has been murdered. The police stupidly come up with the wrong culprits, believing that two wolves who have just escaped from the local zoo are responsible; the villagers know better and say, "Bollocks to that, it's a bloody werewolf mate.

As he's such an accommodating chap he agrees to spend some time on the parents' farm the scene of the crime to see if he can find out what's going on. Upon visiting the place where the girl was killed, he finds some wolf hair and a bloody great footprint in the grass.

Hmm, suspicious or what? As he ponders the meaning of all this, so your adventure begins. The game is played over six chapters it comes on six cds. You mostly control Gabriel's movements; the rest of the time you control Grace, his voluptuous and tempestuous assistant at his book shop in New Orleans. For each character you have a map showing the places you can go to; the number of locations open to you at any one time varies depending on what you've done in the game.

At the beginning of chapter 1 you are in control of Gabriel. Most of this chapter is spent trying to get into the wolves enclosure at the local zoo, but none of the geezers at the zoo will let you anywhere near them. Chapter 3 sees the return of Gabriel and this is when you start to get an idea of where the whole thing's taking you. Gabriel gets into a hunting club and discovers that the club members have a rather unusual interest: all they ever want to talk about is wolves, wolves, and more bloody wolves.

I don't want to give too much of the plot away here, suffice to say that one of the blokes at the club turns out to be a werewolf and it's up to you and Gabe to sort him out. Poor oP Chris was in a right tizzy when he reviewed this last month. Although he'd been playing it for an absolute age he still hadn't got to some of the very far levels of the game it's a bloody big one. Now that he's played it some more and played it and played it and played it he tells us that it actually improves quite significantly as time goes on.

It's not often that we look back and say that something deserves a higher score. The game has been out for about a month now, so if you've been after a new adventure and have seen this in the shops and have thought twice about it It's bloody good, and by far the best Sierra adventure game in a long time.

After the travesty that was Phantasmaboriusnoria. Open the duffel bag and pick up the letters, wallet, and dagger that are in it.

Walk over to the desk; click on the newspaper to read it. Take the car keys from the hook next to the door. Click on the note on the wall to read it. Read the letters in your inventory.

Now write a letter to Grace using the stationary on the desk. Move outside then go right, to the edge of the forest. Click on the ground and pick up the hairs.



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